

To put it simply, people are afraid of the unknown and generally don't like big changes, whether it be in their lives or on the virtual field. We all know how it turned out in the end - it only took a few months before we saw more than three out of five players of basically every top10 team use the M4A1-S, when they realized how much the pros outweighed the cons. The M4A1-S turned out pretty well, didn't it? For example, when the silenced counterpart to M4A4 was released back in mid-2013, a storm of concern surrounded social media and forums about the weapon's clip size and number of extra magazines.
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Why shouldn't the community and professional players have a definitive say, you ask? Well, that's easy, we've seen many overreact to change directly after a significant update.

We naturally don't want the community, or professionals for that matter, to have a definitive say in everything, but it would be nice to know that our voices are heard and responded to, if need be. Now that we've confirmed Valve does listen and react, albeit in the worst circumstances only, it's time for them to listen some more so that events such as these don't happen in the future again, and to ensure that the future of the game is also in the community's hands.Ĭhange is good - well, at least it can be
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But for those who do not - make no mistake, the two latest updates, which firstly nerfed the insanely overpowered R8 Revolver and secondly reverted all widely unpopular changes made to the AK-47, M4A1-S and M4A4, were one of (if not the) company's first acknowledgements of taking community and pro feedback into consideration after more than three years of developing the game. Most of you likely already know Valve's approach to community and pro player feedback. Two most significant parts of their recent gameplay-changing update, which opened the flood gates of backlash from the community and professional players, were either reverted or severely edited, to everyone's sigh of relief. The CS:GO developers at Valve have had a rough week or so.
